4th portable: ATARI 2600 SAHNE finished...

Includes Atari 2600, Nintendo 8-bit, Sega Master System, MSX and more!

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c_mon
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4th portable: ATARI 2600 SAHNE finished...

Post by c_mon » Tue Oct 23, 2007 9:25 am

A new portable is coming soon. Guess what!

(The thread being in the Atari 2600 forum may give you some clues :lol: )
Last edited by c_mon on Sun Dec 16, 2007 4:54 am, edited 1 time in total.

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Post by Life of Brian » Tue Oct 23, 2007 9:51 am

Woohoo! Rock on!
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Post by lifeisbetterwithketchup » Tue Oct 23, 2007 12:49 pm

Nice, I love your wood cases. This thing will be sweet! 8)
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Post by Life of Brian » Tue Oct 23, 2007 12:53 pm

I need to get off my rear and finally finish my Atari portable. It's been sitting ready to go for such a long time. All it needs is a case! Sadly I don't have c_mon's amazing wood case-making skills...
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Post by c_mon » Tue Oct 23, 2007 4:43 pm

Thanks guys! Be sure that I'll again do my best for my portable Atari 2600 to look nice and sleek.

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Post by c_mon » Sun Oct 28, 2007 5:01 pm

I recently got composite video by using both the old video mod and the new video mod. But there seems a problem with some games. In both video mods some games loose left parts' details and shows like the ones below.

Space Invaders:
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Asteroids:
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Question Is this a normal situation? Can it be that games themselves have problems due to aging? I tried these games in two different Atari boards with two different video mods. And the results were all the same. I guess the problem is the games themselves. Right?

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Post by Life of Brian » Mon Oct 29, 2007 1:54 pm

I've experienced the same problem. I wonder if it's just due to the conversion from RF to composite?
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Post by c_mon » Mon Oct 29, 2007 7:55 pm

So, I wonder if Ben experiences the same problem. He doesn't show any of his Atari 2600 portables in action, or do I miss?

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Post by Kyo » Tue Oct 30, 2007 11:23 am

My space invaders is like that on my regular TV :shock:

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Post by Rekarp » Tue Oct 30, 2007 12:46 pm

The lines are programmed kinda into the game. It is really just how the TIA creates the pixels and scan lines. In other words you can not do anything about it.
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Post by c_mon » Wed Oct 31, 2007 12:38 pm

Ben also has the same problem; if however, he thinks it is. Check this comparison photos:

http://www.benheck.com/Games/VCS_projec ... ev7-DS.htm

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Post by Rekarp » Wed Oct 31, 2007 1:42 pm

c_mon wrote:Ben also has the same problem; if however, he thinks it is. Check this comparison photos:

http://www.benheck.com/Games/VCS_projec ... ev7-DS.htm
You can't do anything about it. It us just how the game is programed and how the TIA chip creates the pixels and scan lines.

Trust me I have tried everything to get rid of the those lines. I sell video mods for the Atari 2600/5200/7800 so I would know :wink:
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Post by c_mon » Wed Oct 31, 2007 4:03 pm

Rekarp wrote:
c_mon wrote:Ben also has the same problem; if however, he thinks it is. Check this comparison photos:

http://www.benheck.com/Games/VCS_projec ... ev7-DS.htm
You can't do anything about it. It us just how the game is programed and how the TIA chip creates the pixels and scan lines.

Trust me I have tried everything to get rid of the those lines. I sell video mods for the Atari 2600/5200/7800 so I would know :wink:

I guess you're right. Those lines should be the cost of having an original VCSp.

Rekarp I wonder if those lines appear in regular r/f mode. Do they and what proportion of Atari games have those irritating lines?

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Post by Rekarp » Wed Oct 31, 2007 4:53 pm

Don't know which games have erm and which don't. The lines arn't to noticeable with RF because of its fuzzy nature but they are still there.
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Post by Kurt_ » Wed Oct 31, 2007 6:36 pm

Just wondering, why portablize an original atari if the original hardware is worse to use than an already-portable device?
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