CALLING ALL CODERS convert gtp code to 2x!

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CALLING ALL CODERS convert gtp code to 2x!

Post by Triton » Wed Feb 01, 2006 5:25 pm

http://gbax.com/gp2x2006/gp2x2006comp.html as many of you might know the gp2x is aweosme, but it cant run visualbasic code, so someone needs to convert it to either c/c+ etc or ARM asm using either SDL libs or some variant like some on gp32x have made (minilibs etc) and the coding contest is xelent impetuous to do it! you could win a prize! comeon osmeone go at it! have marshall give you the sourcecode etc, we can work it out

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Post by Turbo Tax 1.0 » Wed Feb 01, 2006 6:03 pm

*mouth salivates* 4 gig card to winner that is some serious cash right there if you sell it only problem is i dont think there are any coders here who have a 2x :?
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Post by marshallh » Wed Feb 01, 2006 6:30 pm

If I had a GP2x I would take a stab at it. *hint hint*

Maybe once the game is done I should set up a "Get Marshall a GP2x Fund"?
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Post by sniper_spike » Wed Feb 01, 2006 6:37 pm

Darned... GTP won't be done by Feb 20, marshall code faster man! God speed.
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Post by Skyone » Wed Feb 01, 2006 7:15 pm

marshallh wrote:If I had a GP2x I would take a stab at it. *hint hint*

Maybe once the game is done I should set up a "Get Marshall a GP2x Fund"?
Wanna rename the to "I don't want a job, I like to mooch and take advantage of people because I'm making a game fund!" fund. :)
No, you know I'm kidding.

Unfortunately, I don't know how to program Gp2x. Hopefully I'll learn, and get a Gp2x while I'm at it!

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Post by Triton » Wed Feb 01, 2006 9:37 pm

you dont need a 2x to port it, just get the sdk and libs and port the VB code to C (nox86 code stuff) or ARM asm go to the dev section of the gp32x forum and ask around for more info

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Post by Metroid fan » Wed Feb 01, 2006 10:41 pm

sniper_spike wrote:Darned... GTP won't be done by Feb 20, marshall code faster man! God speed.
Is that like your birthday or something? just wondering.

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Post by cennar » Thu Feb 02, 2006 2:28 am

i want to port it to the DS... Ive got one of them, soon to be so bloody hacked too.
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Post by Fanboy » Thu Feb 02, 2006 5:56 am

Wait just a gosh-darn minute... If this game is saveable to a heavy-capacity SD card, we could all those carts that use the card and play on the DS or GBA
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Post by Triton » Thu Feb 02, 2006 7:27 am

have to keep hardware and software in mind, the 2x will probably be able to run the game but not without optimization i HIGHLY doubt the DS could

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Post by marshallh » Thu Feb 02, 2006 7:38 am

1. A DS port is highly unlikely, I don't have the tools (WifiMe/Passme, flashcart) to develop for the DS.

2. Porting GTP to a GP2x, well, requires a GP2x. It's kinda hard to develop for something when you can't test your code! :roll:

When I was making a tennis game for the onHand PC, I ended up recompiling/uploading/running to the small watch pc. I did this at least a couple hundred times, to the point where the connectors on the watch were slightly worn down and dulled.

If I had the money for a GP2x I'd get one but I'm saving for the Revolution.
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Post by sniper_spike » Thu Feb 02, 2006 10:56 am

Metroid fan wrote:
sniper_spike wrote:Darned... GTP won't be done by Feb 20, marshall code faster man! God speed.
Is that like your birthday or something? just wondering.
"The starting date of the competition is February
1st 2006 and finishes on 20th February 2006 at 23:59 GMT."
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Post by Turbo Tax 1.0 » Thu Feb 02, 2006 3:29 pm

marshallh wrote: If I had the money for a GP2x I'd get one but I'm saving for the Revolution.
good investment thanks for reminding me to start saving. and i bet if you started a fund for the game when its finished people would definitly donate
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Post by Triton » Thu Feb 02, 2006 4:05 pm

hell im POSITIVE anyone here with a 2x would be willing to test your code for you! me included

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Post by Turbo Tax 1.0 » Thu Feb 02, 2006 5:12 pm

maybe he is chicken :P yeah he is to scared

:lol: just incase you can not figure it out i am joking :wink:
i would also be willing to test it out
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