The standard buttons on any thing but Xbox, Xbox 360, and PS2 controllers are not pressure sensitive. The jump example on mario is mistaken. To make mario jump far. you just hold the button down longer.CronoTriggerfan wrote:Scherubino bought his PSOne screens in bulk from Best Buy, although some don't have it. They sold them for $25 a screen. Keep in mind, though, it was the Zenith screen, not the Sony.
You can learn quite a bit from Ben's book to use on other projects, but it won't be enough to jump in and start building a DCp. You need a bit more knowledge than that!
As far as the soldering iron, you WILL use it! You'll also need a desoldering iron.
A word of advice from one who has tried Ben's projects: I actually found Ben's portables to be quite aggrivating, especially if you are building by hand. If you cut the case even 1mm too small, nothing will fit and you've gotta start over again. Plus, the aluminum is very hard to bend. Another downside is that tact switches aren't press-sensitive, so they default when playing. Ex: When playing Mario and you want to jump farther, you push the button harder and hold it longer, right? WRONG! (at least with a tact switch). The tact switch just reads it as a button press, and Mario preforms a standard jump. My advice: use Ben's book and this forum as a guide to build your own custom portable with REAL controllers in it!
CTFan
I've played original mario on my computer keyboard, and there is nodifference (besides using fingers, not thumbs )