SifuF's Nintendo Sixtyfree LITE-R
Moderator:Moderators
Hello everyone. Merry Christmas.
A present for you all...
The Nintendo Sixtyfree Lite-R
Vacuum formed from 2mm sheet polystyrene.
Features include: Dual 3D sticks, D-Pad, L button, headphone socket and expansion pack!
The build.
The N64 was trimmed down to approximately half of its original size.
The cartridge slot is soldered directly to pins of the RCP.
Then the Psone LCD controller was cut to the same size as the LCD
A bit of rewiring and...
All crammed in
Heatsinks attached!!
The screens controls are integral of the D-Pad. While the start button is held down, Up/down control the volume and left/right control the brightness. Release the start button and it reverts back to controlling the n64.
Analogue C buttons
I originally made the C buttons analogue by using an LED bargraph circuit to inject square waves of different frequencies into the digital inputs. The frequency would increase as you pushed the potentiometer which would achieve the same result as rapidly tapping the button.
But, I left this out of the final design because I wasn't happy with the result. The side straf in Goldeneye moves at a different rate to the 'look up/down' function and this made the stick feel somewhat inaccurate. If I have time, I may make a guide for anyone who wishes to attempt it.
So the C stick is digital and registers a button press about halfway in each direction.
There are no internal batteries! Absolutely no room. But it plays fine with an infolithium clipped to the back or any 7.2v supply.
Thanks for viewing,
SifuF
A present for you all...
The Nintendo Sixtyfree Lite-R
Vacuum formed from 2mm sheet polystyrene.
Features include: Dual 3D sticks, D-Pad, L button, headphone socket and expansion pack!
The build.
The N64 was trimmed down to approximately half of its original size.
The cartridge slot is soldered directly to pins of the RCP.
Then the Psone LCD controller was cut to the same size as the LCD
A bit of rewiring and...
All crammed in
Heatsinks attached!!
The screens controls are integral of the D-Pad. While the start button is held down, Up/down control the volume and left/right control the brightness. Release the start button and it reverts back to controlling the n64.
Analogue C buttons
I originally made the C buttons analogue by using an LED bargraph circuit to inject square waves of different frequencies into the digital inputs. The frequency would increase as you pushed the potentiometer which would achieve the same result as rapidly tapping the button.
But, I left this out of the final design because I wasn't happy with the result. The side straf in Goldeneye moves at a different rate to the 'look up/down' function and this made the stick feel somewhat inaccurate. If I have time, I may make a guide for anyone who wishes to attempt it.
So the C stick is digital and registers a button press about halfway in each direction.
There are no internal batteries! Absolutely no room. But it plays fine with an infolithium clipped to the back or any 7.2v supply.
Thanks for viewing,
SifuF
Last edited by SifuF on Sat Jan 17, 2009 9:31 pm, edited 2 times in total.
- lifeisbetterwithketchup
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Holy Moley, that thing is tiny. Great job on cutting down the size of the N64 and PSOne screen.
I mean, I'm speechless here. It seems almost amazing that such a console could be made so small, what can I say? And then to add screen brightness/volume controls as part of the regular controls, vacuum form a very smooth case.... I don't know, I wish I had the words to describe what I was thinking.
I mean, I'm speechless here. It seems almost amazing that such a console could be made so small, what can I say? And then to add screen brightness/volume controls as part of the regular controls, vacuum form a very smooth case.... I don't know, I wish I had the words to describe what I was thinking.
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My jaw is hanging open in amazement.
It is hard to believe that thing is real. I mean, I know it is, I know it's do-able, but good God that is tiny! Absolutely beautiful, and if anyone ever questions your technical prowess I'll personally punch them in the chin for you!
It is hard to believe that thing is real. I mean, I know it is, I know it's do-able, but good God that is tiny! Absolutely beautiful, and if anyone ever questions your technical prowess I'll personally punch them in the chin for you!
dragonhead wrote:sweet. ive spent a third of my life on benheck!
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Whoa...
I wish the English language was more precise, because there are TRULY no words to describe that thing... That is just... wow...
That is an amazing piece of work! The case is beautiful, and the screen button is freaking genius! Totally stealing that idea for my portable, maybe I'll write a how-to if you don't.
My main question is how did you get by without heat sinks? Can you only play it for a certain amount of time, then you have to shut it off? Or is that fan really powerful?
I wish the English language was more precise, because there are TRULY no words to describe that thing... That is just... wow...
That is an amazing piece of work! The case is beautiful, and the screen button is freaking genius! Totally stealing that idea for my portable, maybe I'll write a how-to if you don't.
My main question is how did you get by without heat sinks? Can you only play it for a certain amount of time, then you have to shut it off? Or is that fan really powerful?
so much for the threads on making a small n64. congratulations, you've done something really amazing.
I suppose you could make it smaller with a smaller screen right? or is that about it?
and I'm curious about the heatsinks as well.
I suppose you could make it smaller with a smaller screen right? or is that about it?
and I'm curious about the heatsinks as well.
It takes a big man to cry, but it takes a bigger man to laugh at that man.
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*bows down* dude, that is INSANE. mad props for making the smallest n64P EVER, i mean thats probably as small as it is reasonably possible to get and still have a 5" screen. ive never seen the n64 motherboard cut down that much!
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